Rook Island: home of caves, dilapidated buildings, caves, bars that can withstand a barrage of RPG fire directed at them by an angry me after a particularly unsuccessful poker game, caves, temples and caves. Far Cry 3's island is beautiful, to be sure, but it’s not the most wildly varied of environments. This collection of early concept art shows a much wider selection of themes and locations. There’s the familiar rusted shipwrecks and wooden shacks, but also ideas that would mark a very different tone than the game’s final setting.
Far Cry 3 is a virtual playground for hunting, climbing, shooting, stabbing and looting. In contrast to its predecessor, the nuisances of realism do not apply in Far Cry 3. All that matters is whether you have fun. And chances are, you will.
The game puts players behind the eyes of Jason Brody, an initially wimpy and spoiled twentysomething whose island vacation is ruined by slave-selling bandits, who take Brody and his crew for ransom. A hair-raising escape sets the stage for Brody’s re-awakening as a sort of island warrior, who becomes one with the jungle and at ease with spilling bandit blood.
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